A new study on gaming and health in adolescents, conducted by researchers at Yale School of Medicine, found some significant gender differences linked to gaming as well as important

Although most adolescents appear to be gaming without any ill effects, in a small proportion the behavior becomes problematic, notes Desai. Of those surveyed, 4.9% reported that they had trouble cutting back on their gaming, felt an irresistible urge to play, or experienced tension that could only be relieved by playing. Boys were more likely to report problems (5.8%) than girls (3.0%). In this group, problematic gaming was linked to regular cigarette smoking, drug use, depression and serious fights in both boys and girls.
"The results suggest that in general recreational gaming is relatively harmless,particularly in boys. This is in contrast to many previously publicized reportssuggesting that gaming leads to aggression" said Desai. "However, the genderdifferences observed between gamers and non-gamers suggest that girls may begaming for different reasons than boys."
Desai said the prevalence of problematic gaming is low, but not insignificant. She added that more research is needed to define safe levels of gaming, refine the definition of problematic gaming, and evaluate effective prevention and intervention strategies.
Source-Eurekalert
MEDINDIA




Email










