Holding a steering wheel at different arm positions can influence how much force we think we need to steer, found new study.

TOP INSIGHT
Black makes objects look smaller while light colors make them look bigger. Darker colors make objects appear small, so they are heavier than expected and vice versa for light objects.
Most of our daily activities require us to have correct force perception including picking up a cup of tea, closing a door or driving. Incorrectly assuming how much force is needed to accelerate a little faster can lead to an accident. Force perception also affects how we steer the car. Arm position changes the way we use our muscles to perform tasks. An uncomfortable or strange position can make our sense of effort feel higher or lower, thus the object feels lighter or heavier than it actually is.
"When we drive, we don't see the steering angle but we have to make a decision on how much force to use... if the bias affects the force perception that could cause us to badly control the steering wheel," says Kishishita.
This study used a weighted steering wheel where participants performed actions with it using one hand. The position of the arm was changed to see if the subjects perceived the resistance as greater or lesser when compared to a neutral posture (0°). The modified positions were at 30°, 60°, -60° and -30° (similar to hands pointing to 1, 2, 4 and 5 on the clock).
The participants were asked to perform a task using the steering wheel and differing weights. The research team used 3D motion capture to look at the posture and used algorithms to model the data. Using this method, the researchers could look at the whole arm and torso posture. Participants were also asked about how heavy the steering wheel was when compared to the neutral position. They reported a large change in the amount of force used at 30°, -60° and -30° i.e. these angles were the most biased.
Research in this area can also be useful for safety, like designing machines that account for this bias to reduce the number of human errors as well as for entertainment such as improving virtual reality environments.
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