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Discovering How Video Games Can Motivate Healthy Behaviors: More than $2 Million Awarded to 12 Research Teams Across U.S.

Friday, May 30, 2008 General News
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Awards go to researchers in CA, FL, IN, ME, NC, NY, SC, VT and WA; Studies explore how games can increase physical activity and enhance prevention, self-management of health conditions
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PRINCETON, N.J., May 29 /PRNewswire-USNewswire/ -- The Robert Wood Johnson Foundation (RWJF) announced today during a telenews conference the first round of grants awarded through its Health Games Research national program. More than $2 million in grants will enable 12 research teams to help strengthen the evidence base that supports the development and use of digital interactive games to improve players' health behaviors and outcomes. Funded studies explore topics ranging from how motion-based games may help stroke patients progress faster in physical therapy to how people in substance abuse treatment can practice skills and behaviors in the virtual world of a game to prevent real-world relapses.
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The 12 grantees, awarded up to $200,000 each, are leading one- to two-year studies of games that engage players - ranging in age from eight to 98 - in physical activity and/or games that motivate them to improve their self-care (e.g., healthy lifestyle choices, prevention behaviors, chronic disease self-management and/or adherence to medical treatment plans).



Health Games Research is headquartered at the University of California, Santa Barbara. The program is directed by Debra Lieberman, Ph.D., communication researcher in the university's Institute for Social, Behavioral, and Economic Research, lecturer in the Department of Communication and a leading expert in the research and design of interactive media for learning and health behavior change. Health Games Research is funded by an $8.25 million grant from RWJF's Pioneer Portfolio, which supports innovative projects that may lead to breakthrough improvements in the future of health and health care.



"Health Games Research gives us a tremendous opportunity to advance the field," said Lieberman. "Previous studies and clinical trials have shown that well-designed interactive games can significantly improve players' health-related knowledge, skills, behaviors and outcomes. The 12 new studies will give us deeper insights into how and why certain game designs are compelling, fun and effective, and for which types of people. This work will yield a broad spectrum of validated game design principles that game designers will be able to use to enhance the effectiveness of future health games and game technologies."



A total of 112 research proposals were submitted by universities, medical centers and game industry organizations across the country. In January 2009, Health Games Research will issue its next call for proposals, awarding up to an additional $2 million in grants in its second round of funding.



"Games and game technologies offer unique solutions to a wide variety of health and health care challenges," said Chinwe Onyekere, M.P.H., RWJF program officer. "Health Games Research and this impressive set of grantees will help build the strongest possible evidence to support the growing field of games and health, and maximize its potential to improve the health and health care of all Americans."



The 12 grant recipients are:



Cornell University, Department of Communication (Ithaca, NY) - Mindless Eating Challenge is a mobile phone game for younger adolescents that rewards their good health habits and food choices. The study will investigate how strategies of persuasion in a game can promote healthy behaviors in daily life. The game uses eating tips, mobile phone snapshots of food that players plan to eat, nurturing of virtual characters and feedback from the system and from peers to promote good nutrition and healthy lifestyles.



Indiana University, School of Health, Physical Education and Recreation (Bloomington, I
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