Video games are now being considered seriously as a medical option in taking on the growing list of maladies ranging from obesity and dementia to cancer.
In the United States, several video game developers have collaborated with medial workers and government policy makers to launch their 'games for health' project in September at Maryland. Their intention is to promote video games as a treatment option by incorporating it into the current protocol.
Richard Tate, of Hope Lab, the company that created the innovative 'Re-mission', for children undergoing treatment for cancer, is very hopeful that the potential of these video games as a medical 'tool' is immense.
'Re-mission', a video game that targets children, has an animated nanobot character called Roxxi that searches for, and eliminates, cancer cells.
According to Hope Laboratory, people who played the games were more diligent in taking their medications and undergoing therapies, as they genuinely believe that they could overcome cancer.
The biological accuracy of the games has resulted in the Hope Lab receiving 30,000 orders, from 55 countries, since the launch of 're-mission' in April this year.
The company is now working on games designed to treat other disorders like autism, depression, sickle-cell anemia and childhood obesity.