Videogames, used as part of an emotional intelligence training program, can help teens evaluate, express, and manage their own emotions quickly after the training, reveals a new study. The findings of the study are published in the Games for Health Journal.
The article entitled "Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program" was co-authored by Claudia Carissoli and Daniela Villani, Universitā Cattolica del Sacro Cuore (Milan, Italy).
The researchers developed an emotional intelligence training program that integrated videogames as experience-based learning tools. The experimental group of teenagers participated in eight sessions, and their emotional competency was evaluated before beginning the program, at the end of the training, and three months later. The researchers provide recommendations for future research based on the results of this study.
Their preliminary evaluation indicated that playing the game enhanced the students' evaluation and expression of emotions. This is an important first step in designing a game to learn to manage emotions. While the impact was limited, further enhancements to the game may have substantial additional effects. Stay tuned!"