It is widely believed that violent video games have a negative impact on kids, leading to increased aggression. But now a researcher at the University of Essex, England, suggest that there is no obvious link between the two.
In fact, Patrick Kierkegaard of the University of Essex, England, suggests that there is a slight scientific evidence that video games are harmless and do not lead to real world aggression.
In addition, his study shows that previous work is biased towards the opposite conclusion.
Video games have come a long way since the simplistic ping-pong and cascade games of the early 1970s, the later space age Asteroids and Space Invaders, and the esoteric Pac-man.
Currently, severed limbs, drive-by shootings, and decapitated bodies captivate a new generation of gamers and gruesome scenes of violence and exploitation are the norm.
Kierkegaard explains that award-winning video games, such as the Grand Theft Auto series, thrive on murder, theft, and destruction on every imaginable level, and gamers boost their chances of winning the game by a virtual visit to a prostitute with subsequent violent mugging and recovery of monies exchanged.
Video games such as '25 To Life' remain controversial with storylines involving violent gangs taking hostages and killing cops, while games such as World of Warcraft and Doom are obviously unrelated to the art of crochet or gentle country walks.
Kierkegaard points out that these violent games are growing more realistic with each passing year and most relish their plots of violence, aggression and gender bias.