A team of researchers in the U.S. is trying to find out how to make interactive video games that can assist in improving the player’s health.
The University of North Carolina at Chapel Hill School of Public Health has started work on a research project for the purpose, with the financial aid coming from the Robert Wood Johnson Foundation (RWJF).
The project has been named Health Games Research, and its aim is to strengthen the evidence base related to the development and use of games to achieve desirable health outcomes.
"Research shows that young adults play video games as much as - or in some cases more than - children do," said Dr. Deborah Tate, assistant professor in the School’s departments of health behaviour and health education and nutrition.
"Since young adulthood is a time of decreasing physical activity and rapid weight gain, video games may provide a more active form of leisure than traditional TV for this age group," she added.
Along with doctoral student Elizabeth Lyons, Tate will probe people’s motivations to expend energy while playing video games.
During the study, traditional video games played on home consoles will be compared with more active games that require physical movement beyond just pushing buttons or flicking the wrist.
Such active games require players to use a controller-like a dance pad, balance board or even a guitar.